/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Boss_Gehennas
 SD%Complete: 90
 SDComment: Adds MC NYI
 SDCategory: Molten Core
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

#define SPELL_SHADOWBOLT            19728
#define SPELL_RAINOFFIRE            19717
#define SPELL_GEHENNASCURSE         19716

class boss_gehennas : public CreatureScript
{
public:
    boss_gehennas() : CreatureScript("boss_gehennas") { }

    struct boss_gehennasAI : public ScriptedAI
    {
        boss_gehennasAI(Creature* c) : ScriptedAI(c) {}

        uint32 ShadowBolt_Timer;
        uint32 RainOfFire_Timer;
        uint32 GehennasCurse_Timer;

        void Reset()
        {
            ShadowBolt_Timer = 6000;
            RainOfFire_Timer = 10000;
            GehennasCurse_Timer = 12000;
        }

        void EnterCombat(Unit* /*who*/) {}

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //ShadowBolt_Timer
            if (ShadowBolt_Timer <= diff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
                    DoCast(pTarget, SPELL_SHADOWBOLT);

                ShadowBolt_Timer = 7000;
            }
            else ShadowBolt_Timer -= diff;

            //RainOfFire_Timer
            if (RainOfFire_Timer <= diff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_RAINOFFIRE);

                RainOfFire_Timer = urand(4000, 12000);
            }
            else RainOfFire_Timer -= diff;

            //GehennasCurse_Timer
            if (GehennasCurse_Timer <= diff)
            {
                DoCastVictim(SPELL_GEHENNASCURSE);
                GehennasCurse_Timer = urand(22000, 30000);
            }
            else GehennasCurse_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_gehennasAI(pCreature);
    }
};

void AddSC_boss_gehennas()
{
    new boss_gehennas();
}
